How to fix unity openx loading error for mac VR developer

While developing VR applications in Unity on macOS, I encountered several challenges. One issue was Unity’s inability to run OpenXR on macOS, resulting in a “failed to load OpenXR runtime loader” error. Despite this error, the application appeared to function correctly on both the macOS system and the Meta Quest headset. This seemingly innocuous error, however, posed a significant risk to the project’s stability. I have since resolved this issue and created a video tutorial detailing the solution.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.