connygy

connygy

Unitask and Dotween for unity

If you do async stuff, the unitask is much better than coroutine for unity. unittask github: installation github address from unity: .git?path=src/UniTask/Assets/Plugins/UniTask For using with dotween, you should install dotween at first, then install unitask, otherwise, you should go…

Dotween states

you can control tweens with states: Flip, Complete, Goto, Kill, Pause, Play, Restart, Rewind, SmoothRewind, TogglePause, Playforward, PlayBackwards All the stuff, read the name you can understand what it means. Dotween link:

Using Dotween to make animation

You can use unity timeline to make animation, but compare to using code make animation, the computation cost is too much and also not flexibility. the following Shape.cs use the basic method to move the objects using sequence using async…