Mastering Asynchronous Programming in Unity with UniTask and DOTween
In the ever-evolving landscape of game development, efficient asynchronous programming is crucial for creating smooth and responsive game experiences. Unity developers have traditionally relied on coroutines for async operations, but there’s a more powerful and efficient alternative: UniTask. When combined…
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How to fix unity openx loading error for mac VR developer
While developing VR applications in Unity on macOS, I encountered several challenges. One issue was Unity’s inability to run OpenXR on macOS, resulting in a “failed to load OpenXR runtime loader” error. Despite this error, the application appeared to function…
Dotween states
you can control tweens with states: Flip, Complete, Goto, Kill, Pause, Play, Restart, Rewind, SmoothRewind, TogglePause, Playforward, PlayBackwards All the stuff, read the name you can understand what it means. Dotween link:
Using Dotween to make animation
You can use unity timeline to make animation, but compare to using code make animation, the computation cost is too much and also not flexibility. the following Shape.cs use the basic method to move the objects using sequence using async…